Apophis
Take part in a perilous mission on Apophis, a bizarre VR space world, and recover your lost friend from its hostile grasp.
game xr unity wwise
Created:
Apophis is a new kind of VR experience. Explore, collect, restore and progress through a hostile, fractured world to uncover the truth about your lost friend’s whereabouts.
Imagine a world suspended in the vast void of space, shaped by surreal organic forms and shimmering crystalline structures. In Apophis, players don’t just explore this mysterious landscape—they unravel a tale of discovery, survival, and innovation. This VR adventure combines exploration, resource management, and immersive storytelling to create an experience like no other.
At the heart of Apophis lies the desire to create a fresh and captivating VR experience. Players take on the role of a scientist piloting a versatile vehicle designed for exploration and resource collection. Their journey? To traverse an alien world filled with obstacles, puzzles, and secrets, all while facing a looming threat embodied by a mischievous off-screen antagonist.
Gameplay
Designed for the Meta Quest 3 VR headset, Apophis prioritizes simple, intuitive gameplay to ensure accessibility for new VR players while still captivating seasoned explorers. The single-player experience offers a smooth and immersive world that encourages players to advance at their own pace.
The gameplay in Apophis revolves around three primary elements:
- Exploration: Navigate four distinct areas, each presenting unique environments, dangers, and opportunities.
- Resource Management: Destroy certain parts of the world to gather resources and unlock new paths. Players can use harvested materials to replicate key items, progressing further into the game.
- Obstacle Navigation: Utilize the vehicle’s various modes, including a gravity gun, laser, and flamethrower, to overcome different challenges.
Each obstacle requires players to think critically and leverage their resources wisely. Tutorials guide players when encountering new mechanics, ensuring a seamless and engaging learning curve.
Development
Apophis was developed as part of the master class Augmented & Virtual Reality within the Interactive Technologies master program at University of Applied Sciences St. Pölten during the 2024 summer and winter semesters. The game was developed in Unity using C#. Audio was implemented using the Wwise middleware. The 3D team used a combination of Maya and Blender for creating our assets. Furthermore, Notion was used for project management.
My Role
- audio lead
- UI/PX lead
- development
My roles in the project were audio lead, UI/PX lead and developer. I was responsible for conceptualizing and implementing the game’s audio and crafting an intuitive user interface and an enjoyable player experience. Additionally, I contributed to various development tasks, including gameplay mechanics and system integration.
Credits
Core Team
- Lukas Heinzl: project lead, development lead
- Cajetan Grill (me): audio lead, UI/PX lead, development
- Dawid Lewandowski: world building, level design, 3D
- Srdjan Pajic: story lead, animation, 3D
- Ewelina Pawlik: 3D lead, environment design
- Martin Steinmetz: game design lead, development
- Isabella Willmann: story, marketing, graphics
Support Team
- Alma Dzehverovic: audio / sound design
- Arno Enk: 3D modelling
- Finn Schneppenheim: logo, UI design
Supervisors
- Manuel Bonell: project supervision
- Flavia Mazzanti: project supervision
- Matthias Husinsky: project supervision, head of master class
- Peter Judmaier: project supervision, deputy head of master class

